regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_MAP_48X85_STATIC_H
#define TEXTURES_MAP_48X85_STATIC_H 1
#include "align_asset_macro.h"
@@ -204,4 +205,6 @@ static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement3RightTex
static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1LeftTex[] = dgIceCavernPauseScreenMapFloor1LeftTex;
#define dgIceCavernPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gIceCavernPauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1RightTex[] = dgIceCavernPauseScreenMapFloor1RightTex;
static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1RightTex[] = dgIceCavernPauseScreenMapFloor1RightTex;
#endif // TEXTURES_MAP_48X85_STATIC_H