regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_DO_ACTION_STATIC_H
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#define TEXTURES_DO_ACTION_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -261,4 +262,6 @@ static const ALIGN_ASSET(2) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
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static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
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#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
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static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
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#endif // TEXTURES_DO_ACTION_STATIC_H
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