regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_TTVR_PAL_STATIC_H
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#define TEXTURES_VR_TTVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLU
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static const ALIGN_ASSET(2) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;
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#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
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static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;
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static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;
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#endif // TEXTURES_VR_TTVR_PAL_STATIC_H
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