regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_SP1A_PAL_STATIC_H
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#define TEXTURES_VR_SP1A_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,6 @@
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static const ALIGN_ASSET(2) char gBazaarBgTLUT[] = dgBazaarBgTLUT;
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#define dgBazaarBg2TLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBg2TLUT"
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static const ALIGN_ASSET(2) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;
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static const ALIGN_ASSET(2) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;
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#endif // TEXTURES_VR_SP1A_PAL_STATIC_H
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