regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_MLVR_STATIC_H
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#define TEXTURES_VR_MLVR_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex;
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static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex;
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#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
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static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;
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static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;
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#endif // TEXTURES_VR_MLVR_STATIC_H
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