regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_LBVR_PAL_STATIC_H
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#define TEXTURES_VR_LBVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
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static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
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#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
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static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
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static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
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#endif // TEXTURES_VR_LBVR_PAL_STATIC_H
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