regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_FCVR_PAL_STATIC_H
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#define TEXTURES_VR_FCVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,6 @@
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static const ALIGN_ASSET(2) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT;
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#define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT"
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static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;
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static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;
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#endif // TEXTURES_VR_FCVR_PAL_STATIC_H
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