regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_ALVR_PAL_STATIC_H
#define TEXTURES_VR_ALVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gMarketPotionShopBgTLUT[] = dgMarketPotionShopBgTLUT;
#define dgMarketPotionShopBg2TLUT "__OTR__textures/vr_ALVR_pal_static/gMarketPotionShopBg2TLUT"
static const ALIGN_ASSET(2) char gMarketPotionShopBg2TLUT[] = dgMarketPotionShopBg2TLUT;
static const ALIGN_ASSET(2) char gMarketPotionShopBg2TLUT[] = dgMarketPotionShopBg2TLUT;
#endif // TEXTURES_VR_ALVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_ALVR_STATIC_H
#define TEXTURES_VR_ALVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gMarketPotionShopBgTex[] = dgMarketPotionShopBgTex;
#define dgMarketPotionShop2BgTex "__OTR__textures/vr_ALVR_static/gMarketPotionShop2BgTex"
static const ALIGN_ASSET(2) char gMarketPotionShop2BgTex[] = dgMarketPotionShop2BgTex;
static const ALIGN_ASSET(2) char gMarketPotionShop2BgTex[] = dgMarketPotionShop2BgTex;
#endif // TEXTURES_VR_ALVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_DGVR_PAL_STATIC_H
#define TEXTURES_VR_DGVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gKakPotionShopBgTLUT[] = dgKakPotionShopBgTLUT;
#define dgKakPotionShopBg2TLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBg2TLUT"
static const ALIGN_ASSET(2) char gKakPotionShopBg2TLUT[] = dgKakPotionShopBg2TLUT;
static const ALIGN_ASSET(2) char gKakPotionShopBg2TLUT[] = dgKakPotionShopBg2TLUT;
#endif // TEXTURES_VR_DGVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_DGVR_STATIC_H
#define TEXTURES_VR_DGVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gKakPotionShopBgTex[] = dgKakPotionShopBgTex;
#define dgKakPotionShop2BgTex "__OTR__textures/vr_DGVR_static/gKakPotionShop2BgTex"
static const ALIGN_ASSET(2) char gKakPotionShop2BgTex[] = dgKakPotionShop2BgTex;
static const ALIGN_ASSET(2) char gKakPotionShop2BgTex[] = dgKakPotionShop2BgTex;
#endif // TEXTURES_VR_DGVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_FCVR_PAL_STATIC_H
#define TEXTURES_VR_FCVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT;
#define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT"
static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;
static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;
#endif // TEXTURES_VR_FCVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_FCVR_STATIC_H
#define TEXTURES_VR_FCVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gMaskShopBgTex[] = dgMaskShopBgTex;
#define dgMaskShop2BgTex "__OTR__textures/vr_FCVR_static/gMaskShop2BgTex"
static const ALIGN_ASSET(2) char gMaskShop2BgTex[] = dgMaskShop2BgTex;
static const ALIGN_ASSET(2) char gMaskShop2BgTex[] = dgMaskShop2BgTex;
#endif // TEXTURES_VR_FCVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_GLVR_PAL_STATIC_H
#define TEXTURES_VR_GLVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gGoronShopBgTLUT[] = dgGoronShopBgTLUT;
#define dgGoronShopBg2TLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBg2TLUT"
static const ALIGN_ASSET(2) char gGoronShopBg2TLUT[] = dgGoronShopBg2TLUT;
static const ALIGN_ASSET(2) char gGoronShopBg2TLUT[] = dgGoronShopBg2TLUT;
#endif // TEXTURES_VR_GLVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_GLVR_STATIC_H
#define TEXTURES_VR_GLVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gGoronShopBgTex[] = dgGoronShopBgTex;
#define dgGoronShop2BgTex "__OTR__textures/vr_GLVR_static/gGoronShop2BgTex"
static const ALIGN_ASSET(2) char gGoronShop2BgTex[] = dgGoronShop2BgTex;
static const ALIGN_ASSET(2) char gGoronShop2BgTex[] = dgGoronShop2BgTex;
#endif // TEXTURES_VR_GLVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_IPVR_PAL_STATIC_H
#define TEXTURES_VR_IPVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLU
static const ALIGN_ASSET(2) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT;
#define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;
static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;
#endif // TEXTURES_VR_IPVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_IPVR_STATIC_H
#define TEXTURES_VR_IPVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex;
static const ALIGN_ASSET(2) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex;
#define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;
static const ALIGN_ASSET(2) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;
#endif // TEXTURES_VR_IPVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_K3VR_PAL_STATIC_H
#define TEXTURES_VR_K3VR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT;
static const ALIGN_ASSET(2) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT;
#define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;
static const ALIGN_ASSET(2) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;
#endif // TEXTURES_VR_K3VR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_K3VR_STATIC_H
#define TEXTURES_VR_K3VR_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gHouseOfTwinsBgTex[] = dgHouseOfTwinsBgTex;
static const ALIGN_ASSET(2) char gHouseOfTwins2BgTex[] = dgHouseOfTwins2BgTex;
#define dgHouseOfTwins3BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins3BgTex"
static const ALIGN_ASSET(2) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;
static const ALIGN_ASSET(2) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;
#endif // TEXTURES_VR_K3VR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_K4VR_PAL_STATIC_H
#define TEXTURES_VR_K4VR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT;
static const ALIGN_ASSET(2) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT;
#define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;
static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;
#endif // TEXTURES_VR_K4VR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_K4VR_STATIC_H
#define TEXTURES_VR_K4VR_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gMidosHouseBgTex[] = dgMidosHouseBgTex;
static const ALIGN_ASSET(2) char gMidosHouse2BgTex[] = dgMidosHouse2BgTex;
#define dgMidosHouse3BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse3BgTex"
static const ALIGN_ASSET(2) char gMidosHouse3BgTex[] = dgMidosHouse3BgTex;
static const ALIGN_ASSET(2) char gMidosHouse3BgTex[] = dgMidosHouse3BgTex;
#endif // TEXTURES_VR_K4VR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_K5VR_PAL_STATIC_H
#define TEXTURES_VR_K5VR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gSariasHouseBgTLUT[] = dgSariasHouseBgTLUT;
static const ALIGN_ASSET(2) char gSariasHouseBg2TLUT[] = dgSariasHouseBg2TLUT;
#define dgSariasHouseBg3TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg3TLUT"
static const ALIGN_ASSET(2) char gSariasHouseBg3TLUT[] = dgSariasHouseBg3TLUT;
static const ALIGN_ASSET(2) char gSariasHouseBg3TLUT[] = dgSariasHouseBg3TLUT;
#endif // TEXTURES_VR_K5VR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_K5VR_STATIC_H
#define TEXTURES_VR_K5VR_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gSariasHouseBgTex[] = dgSariasHouseBgTex;
static const ALIGN_ASSET(2) char gSariasHouse2BgTex[] = dgSariasHouse2BgTex;
#define dgSariasHouse3BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse3BgTex"
static const ALIGN_ASSET(2) char gSariasHouse3BgTex[] = dgSariasHouse3BgTex;
static const ALIGN_ASSET(2) char gSariasHouse3BgTex[] = dgSariasHouse3BgTex;
#endif // TEXTURES_VR_K5VR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KHVR_PAL_STATIC_H
#define TEXTURES_VR_KHVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg2TLUT[] = dgKnowItAllBrosH
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg3TLUT[] = dgKnowItAllBrosHouseBg3TLUT;
#define dgKnowItAllBrosHouseBg4TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg4TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT;
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT;
#endif // TEXTURES_VR_KHVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KHVR_STATIC_H
#define TEXTURES_VR_KHVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gKnowItAllBrosHouse2BgTex[] = dgKnowItAllBrosHo
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse3BgTex[] = dgKnowItAllBrosHouse3BgTex;
#define dgKnowItAllBrosHouse4BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse4BgTex"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse4BgTex[] = dgKnowItAllBrosHouse4BgTex;
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse4BgTex[] = dgKnowItAllBrosHouse4BgTex;
#endif // TEXTURES_VR_KHVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KKRVR_PAL_STATIC_H
#define TEXTURES_VR_KKRVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gCarpentersHouseBg2TLUT[] = dgCarpentersHouseBg
static const ALIGN_ASSET(2) char gCarpentersHouseBg3TLUT[] = dgCarpentersHouseBg3TLUT;
#define dgCarpentersHouseBg4TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT;
static const ALIGN_ASSET(2) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT;
#endif // TEXTURES_VR_KKRVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KKRVR_STATIC_H
#define TEXTURES_VR_KKRVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gCarpentersHouse2BgTex[] = dgCarpentersHouse2Bg
static const ALIGN_ASSET(2) char gCarpentersHouse3BgTex[] = dgCarpentersHouse3BgTex;
#define dgCarpentersHouse4BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse4BgTex"
static const ALIGN_ASSET(2) char gCarpentersHouse4BgTex[] = dgCarpentersHouse4BgTex;
static const ALIGN_ASSET(2) char gCarpentersHouse4BgTex[] = dgCarpentersHouse4BgTex;
#endif // TEXTURES_VR_KKRVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KR3VR_PAL_STATIC_H
#define TEXTURES_VR_KR3VR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLU
static const ALIGN_ASSET(2) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;
#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;
static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;
#endif // TEXTURES_VR_KR3VR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KR3VR_STATIC_H
#define TEXTURES_VR_KR3VR_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gBackAlleyHouseBgTex[] = dgBackAlleyHouseBgTex;
static const ALIGN_ASSET(2) char gBackAlleyHouse2BgTex[] = dgBackAlleyHouse2BgTex;
#define dgBackAlleyHouse3BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse3BgTex"
static const ALIGN_ASSET(2) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex;
static const ALIGN_ASSET(2) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex;
#endif // TEXTURES_VR_KR3VR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KSVR_PAL_STATIC_H
#define TEXTURES_VR_KSVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gKokiriShopBgTLUT[] = dgKokiriShopBgTLUT;
#define dgKokiriShopBg2TLUT "__OTR__textures/vr_KSVR_pal_static/gKokiriShopBg2TLUT"
static const ALIGN_ASSET(2) char gKokiriShopBg2TLUT[] = dgKokiriShopBg2TLUT;
static const ALIGN_ASSET(2) char gKokiriShopBg2TLUT[] = dgKokiriShopBg2TLUT;
#endif // TEXTURES_VR_KSVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_KSVR_STATIC_H
#define TEXTURES_VR_KSVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gKokiriShopBgTex[] = dgKokiriShopBgTex;
#define dgKokiriShop2BgTex "__OTR__textures/vr_KSVR_static/gKokiriShop2BgTex"
static const ALIGN_ASSET(2) char gKokiriShop2BgTex[] = dgKokiriShop2BgTex;
static const ALIGN_ASSET(2) char gKokiriShop2BgTex[] = dgKokiriShop2BgTex;
#endif // TEXTURES_VR_KSVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_LBVR_PAL_STATIC_H
#define TEXTURES_VR_LBVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
#endif // TEXTURES_VR_LBVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_LBVR_STATIC_H
#define TEXTURES_VR_LBVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gCowHouse2BgTex[] = dgCowHouse2BgTex;
static const ALIGN_ASSET(2) char gCowHouse3BgTex[] = dgCowHouse3BgTex;
#define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex"
static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex;
static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex;
#endif // TEXTURES_VR_LBVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_LHVR_PAL_STATIC_H
#define TEXTURES_VR_LHVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;
static const ALIGN_ASSET(2) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;
#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;
static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;
#endif // TEXTURES_VR_LHVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_LHVR_STATIC_H
#define TEXTURES_VR_LHVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex;
static const ALIGN_ASSET(2) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex;
#define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex"
static const ALIGN_ASSET(2) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;
static const ALIGN_ASSET(2) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;
#endif // TEXTURES_VR_LHVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_MDVR_PAL_STATIC_H
#define TEXTURES_VR_MDVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gMarketDayBg2TLUT[] = dgMarketDayBg2TLUT;
static const ALIGN_ASSET(2) char gMarketDayBg3TLUT[] = dgMarketDayBg3TLUT;
#define dgMarketDayBg4TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg4TLUT"
static const ALIGN_ASSET(2) char gMarketDayBg4TLUT[] = dgMarketDayBg4TLUT;
static const ALIGN_ASSET(2) char gMarketDayBg4TLUT[] = dgMarketDayBg4TLUT;
#endif // TEXTURES_VR_MDVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_MDVR_STATIC_H
#define TEXTURES_VR_MDVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gMarketDay2BgTex[] = dgMarketDay2BgTex;
static const ALIGN_ASSET(2) char gMarketDay3BgTex[] = dgMarketDay3BgTex;
#define dgMarketDay4BgTex "__OTR__textures/vr_MDVR_static/gMarketDay4BgTex"
static const ALIGN_ASSET(2) char gMarketDay4BgTex[] = dgMarketDay4BgTex;
static const ALIGN_ASSET(2) char gMarketDay4BgTex[] = dgMarketDay4BgTex;
#endif // TEXTURES_VR_MDVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_MLVR_PAL_STATIC_H
#define TEXTURES_VR_MLVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gStableBg2TLUT[] = dgStableBg2TLUT;
static const ALIGN_ASSET(2) char gStableBg3TLUT[] = dgStableBg3TLUT;
#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT;
static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT;
#endif // TEXTURES_VR_MLVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_MLVR_STATIC_H
#define TEXTURES_VR_MLVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex;
static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex;
#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;
static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;
#endif // TEXTURES_VR_MLVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_MNVR_PAL_STATIC_H
#define TEXTURES_VR_MNVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gMarketNightBg2TLUT[] = dgMarketNightBg2TLUT;
static const ALIGN_ASSET(2) char gMarketNightBg3TLUT[] = dgMarketNightBg3TLUT;
#define dgMarketNightBg4TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg4TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT;
static const ALIGN_ASSET(2) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT;
#endif // TEXTURES_VR_MNVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_MNVR_STATIC_H
#define TEXTURES_VR_MNVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gMarketNight2BgTex[] = dgMarketNight2BgTex;
static const ALIGN_ASSET(2) char gMarketNight3BgTex[] = dgMarketNight3BgTex;
#define dgMarketNight4BgTex "__OTR__textures/vr_MNVR_static/gMarketNight4BgTex"
static const ALIGN_ASSET(2) char gMarketNight4BgTex[] = dgMarketNight4BgTex;
static const ALIGN_ASSET(2) char gMarketNight4BgTex[] = dgMarketNight4BgTex;
#endif // TEXTURES_VR_MNVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_NSVR_PAL_STATIC_H
#define TEXTURES_VR_NSVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gBombchuShopBgTLUT[] = dgBombchuShopBgTLUT;
#define dgBombchuShopBg2TLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBg2TLUT"
static const ALIGN_ASSET(2) char gBombchuShopBg2TLUT[] = dgBombchuShopBg2TLUT;
static const ALIGN_ASSET(2) char gBombchuShopBg2TLUT[] = dgBombchuShopBg2TLUT;
#endif // TEXTURES_VR_NSVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_NSVR_STATIC_H
#define TEXTURES_VR_NSVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gBombchuShopBgTex[] = dgBombchuShopBgTex;
#define dgBombchuShop2BgTex "__OTR__textures/vr_NSVR_static/gBombchuShop2BgTex"
static const ALIGN_ASSET(2) char gBombchuShop2BgTex[] = dgBombchuShop2BgTex;
static const ALIGN_ASSET(2) char gBombchuShop2BgTex[] = dgBombchuShop2BgTex;
#endif // TEXTURES_VR_NSVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_RUVR_PAL_STATIC_H
#define TEXTURES_VR_RUVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gMarketRuinsBg2TLUT[] = dgMarketRuinsBg2TLUT;
static const ALIGN_ASSET(2) char gMarketRuinsBg3TLUT[] = dgMarketRuinsBg3TLUT;
#define dgMarketRuinsBg4TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg4TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;
static const ALIGN_ASSET(2) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;
#endif // TEXTURES_VR_RUVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_RUVR_STATIC_H
#define TEXTURES_VR_RUVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gMarketRuins2BgTex[] = dgMarketRuins2BgTex;
static const ALIGN_ASSET(2) char gMarketRuins3BgTex[] = dgMarketRuins3BgTex;
#define dgMarketRuins4BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins4BgTex"
static const ALIGN_ASSET(2) char gMarketRuins4BgTex[] = dgMarketRuins4BgTex;
static const ALIGN_ASSET(2) char gMarketRuins4BgTex[] = dgMarketRuins4BgTex;
#endif // TEXTURES_VR_RUVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_SP1A_PAL_STATIC_H
#define TEXTURES_VR_SP1A_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gBazaarBgTLUT[] = dgBazaarBgTLUT;
#define dgBazaarBg2TLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBg2TLUT"
static const ALIGN_ASSET(2) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;
static const ALIGN_ASSET(2) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;
#endif // TEXTURES_VR_SP1A_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_SP1A_STATIC_H
#define TEXTURES_VR_SP1A_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gBazaarBgTex[] = dgBazaarBgTex;
#define dgBazaar2BgTex "__OTR__textures/vr_SP1a_static/gBazaar2BgTex"
static const ALIGN_ASSET(2) char gBazaar2BgTex[] = dgBazaar2BgTex;
static const ALIGN_ASSET(2) char gBazaar2BgTex[] = dgBazaar2BgTex;
#endif // TEXTURES_VR_SP1A_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_TTVR_PAL_STATIC_H
#define TEXTURES_VR_TTVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLU
static const ALIGN_ASSET(2) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;
#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;
static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;
#endif // TEXTURES_VR_TTVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_TTVR_STATIC_H
#define TEXTURES_VR_TTVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gCarpentersTentBgTex[] = dgCarpentersTentBgTex;
static const ALIGN_ASSET(2) char gCarpentersTent2BgTex[] = dgCarpentersTent2BgTex;
#define dgCarpentersTent3BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent3BgTex"
static const ALIGN_ASSET(2) char gCarpentersTent3BgTex[] = dgCarpentersTent3BgTex;
static const ALIGN_ASSET(2) char gCarpentersTent3BgTex[] = dgCarpentersTent3BgTex;
#endif // TEXTURES_VR_TTVR_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_ZRVR_PAL_STATIC_H
#define TEXTURES_VR_ZRVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gZoraShopBgTLUT[] = dgZoraShopBgTLUT;
#define dgZoraShopBg2TLUT "__OTR__textures/vr_ZRVR_pal_static/gZoraShopBg2TLUT"
static const ALIGN_ASSET(2) char gZoraShopBg2TLUT[] = dgZoraShopBg2TLUT;
static const ALIGN_ASSET(2) char gZoraShopBg2TLUT[] = dgZoraShopBg2TLUT;
#endif // TEXTURES_VR_ZRVR_PAL_STATIC_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_ZRVR_STATIC_H
#define TEXTURES_VR_ZRVR_STATIC_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,6 @@
static const ALIGN_ASSET(2) char gZoraShopBgTex[] = dgZoraShopBgTex;
#define dgZoraShop2BgTex "__OTR__textures/vr_ZRVR_static/gZoraShop2BgTex"
static const ALIGN_ASSET(2) char gZoraShop2BgTex[] = dgZoraShop2BgTex;
static const ALIGN_ASSET(2) char gZoraShop2BgTex[] = dgZoraShop2BgTex;
#endif // TEXTURES_VR_ZRVR_STATIC_H