regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEST_LEVELS_SYOTES2_ROOM_0_H
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#define TEST_LEVELS_SYOTES2_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char syotes2_room_0Tex_0066F8[] = dsyotes2_room_0Tex
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static const ALIGN_ASSET(2) char syotes2_room_0Tex_0046F8[] = dsyotes2_room_0Tex_0046F8;
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#define dsyotes2_room_0Tex_007EF8 "__OTR__scenes/nonmq/syotes2_scene/syotes2_room_0Tex_007EF8"
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static const ALIGN_ASSET(2) char syotes2_room_0Tex_007EF8[] = dsyotes2_room_0Tex_007EF8;
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static const ALIGN_ASSET(2) char syotes2_room_0Tex_007EF8[] = dsyotes2_room_0Tex_007EF8;
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#endif // TEST_LEVELS_SYOTES2_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef TEST_LEVELS_SYOTES2_SCENE_H
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#define TEST_LEVELS_SYOTES2_SCENE_H 1
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#include "align_asset_macro.h"
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#define dsyotes2_sceneCollisionHeader_002478 "__OTR__scenes/nonmq/syotes2_scene/syotes2_sceneCollisionHeader_002478"
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static const ALIGN_ASSET(2) char syotes2_sceneCollisionHeader_002478[] = dsyotes2_sceneCollisionHeader_002478;
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static const ALIGN_ASSET(2) char syotes2_sceneCollisionHeader_002478[] = dsyotes2_sceneCollisionHeader_002478;
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#endif // TEST_LEVELS_SYOTES2_SCENE_H
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