regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef TEST_LEVELS_SYOTES_SCENE_H
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#define TEST_LEVELS_SYOTES_SCENE_H 1
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#include "align_asset_macro.h"
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#define dsyotes_sceneCollisionHeader_001BD4 "__OTR__scenes/nonmq/syotes_scene/syotes_sceneCollisionHeader_001BD4"
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static const ALIGN_ASSET(2) char syotes_sceneCollisionHeader_001BD4[] = dsyotes_sceneCollisionHeader_001BD4;
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static const ALIGN_ASSET(2) char syotes_sceneCollisionHeader_001BD4[] = dsyotes_sceneCollisionHeader_001BD4;
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#endif // TEST_LEVELS_SYOTES_SCENE_H
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