regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEST_LEVELS_SYOTES_ROOM_0_H
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#define TEST_LEVELS_SYOTES_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char syotes_room_0Tex_0051E8[] = dsyotes_room_0Tex_0
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static const ALIGN_ASSET(2) char syotes_room_0DL_00BF70[] = dsyotes_room_0DL_00BF70;
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#define dsyotes_room_0Tex_00BF80 "__OTR__scenes/nonmq/syotes_scene/syotes_room_0Tex_00BF80"
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static const ALIGN_ASSET(2) char syotes_room_0Tex_00BF80[] = dsyotes_room_0Tex_00BF80;
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static const ALIGN_ASSET(2) char syotes_room_0Tex_00BF80[] = dsyotes_room_0Tex_00BF80;
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#endif // TEST_LEVELS_SYOTES_ROOM_0_H
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