regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef TEST_LEVELS_SUTARU_SCENE_H
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#define TEST_LEVELS_SUTARU_SCENE_H 1
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#include "align_asset_macro.h"
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#define dsutaru_sceneCollisionHeader_000B78 "__OTR__scenes/nonmq/sutaru_scene/sutaru_sceneCollisionHeader_000B78"
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static const ALIGN_ASSET(2) char sutaru_sceneCollisionHeader_000B78[] = dsutaru_sceneCollisionHeader_000B78;
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static const ALIGN_ASSET(2) char sutaru_sceneCollisionHeader_000B78[] = dsutaru_sceneCollisionHeader_000B78;
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#endif // TEST_LEVELS_SUTARU_SCENE_H
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