regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEST_LEVELS_SUTARU_ROOM_0_H
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#define TEST_LEVELS_SUTARU_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char sutaru_room_0Tex_0042F0[] = dsutaru_room_0Tex_0
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static const ALIGN_ASSET(2) char sutaru_room_0Tex_0052F0[] = dsutaru_room_0Tex_0052F0;
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#define dsutaru_room_0Tex_0062F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0062F0"
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static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;
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static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;
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#endif // TEST_LEVELS_SUTARU_ROOM_0_H
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