regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_DEPTH_TEST_ROOM_0_H
#define TEST_LEVELS_DEPTH_TEST_ROOM_0_H 1
#include "align_asset_macro.h"
#define ddepth_test_room_0DL_0004A0 "__OTR__scenes/nonmq/depth_test_scene/depth_test_room_0DL_0004A0"
static const ALIGN_ASSET(2) char depth_test_room_0DL_0004A0[] = ddepth_test_room_0DL_0004A0;
static const ALIGN_ASSET(2) char depth_test_room_0DL_0004A0[] = ddepth_test_room_0DL_0004A0;
#endif // TEST_LEVELS_DEPTH_TEST_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_DEPTH_TEST_SCENE_H
#define TEST_LEVELS_DEPTH_TEST_SCENE_H 1
#include "align_asset_macro.h"
#define ddepth_test_sceneCollisionHeader_0002D4 "__OTR__scenes/nonmq/depth_test_scene/depth_test_sceneCollisionHeader_0002D4"
static const ALIGN_ASSET(2) char depth_test_sceneCollisionHeader_0002D4[] = ddepth_test_sceneCollisionHeader_0002D4;
static const ALIGN_ASSET(2) char depth_test_sceneCollisionHeader_0002D4[] = ddepth_test_sceneCollisionHeader_0002D4;
#endif // TEST_LEVELS_DEPTH_TEST_SCENE_H