regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef TEST_LEVELS_DEPTH_TEST_ROOM_0_H
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#define TEST_LEVELS_DEPTH_TEST_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define ddepth_test_room_0DL_0004A0 "__OTR__scenes/nonmq/depth_test_scene/depth_test_room_0DL_0004A0"
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static const ALIGN_ASSET(2) char depth_test_room_0DL_0004A0[] = ddepth_test_room_0DL_0004A0;
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static const ALIGN_ASSET(2) char depth_test_room_0DL_0004A0[] = ddepth_test_room_0DL_0004A0;
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#endif // TEST_LEVELS_DEPTH_TEST_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef TEST_LEVELS_DEPTH_TEST_SCENE_H
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#define TEST_LEVELS_DEPTH_TEST_SCENE_H 1
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#include "align_asset_macro.h"
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#define ddepth_test_sceneCollisionHeader_0002D4 "__OTR__scenes/nonmq/depth_test_scene/depth_test_sceneCollisionHeader_0002D4"
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static const ALIGN_ASSET(2) char depth_test_sceneCollisionHeader_0002D4[] = ddepth_test_sceneCollisionHeader_0002D4;
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static const ALIGN_ASSET(2) char depth_test_sceneCollisionHeader_0002D4[] = ddepth_test_sceneCollisionHeader_0002D4;
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#endif // TEST_LEVELS_DEPTH_TEST_SCENE_H
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