regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEST_LEVELS_BESITU_ROOM_0_H
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#define TEST_LEVELS_BESITU_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char besitu_room_0Tex_0034D8[] = dbesitu_room_0Tex_0
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static const ALIGN_ASSET(2) char besitu_room_0Tex_0044D8[] = dbesitu_room_0Tex_0044D8;
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#define dbesitu_room_0Tex_002CD8 "__OTR__scenes/nonmq/besitu_scene/besitu_room_0Tex_002CD8"
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static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8;
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static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8;
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#endif // TEST_LEVELS_BESITU_ROOM_0_H
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