regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_BESITU_ROOM_0_H
#define TEST_LEVELS_BESITU_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char besitu_room_0Tex_0034D8[] = dbesitu_room_0Tex_0
static const ALIGN_ASSET(2) char besitu_room_0Tex_0044D8[] = dbesitu_room_0Tex_0044D8;
#define dbesitu_room_0Tex_002CD8 "__OTR__scenes/nonmq/besitu_scene/besitu_room_0Tex_002CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8;
static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8;
#endif // TEST_LEVELS_BESITU_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_BESITU_SCENE_H
#define TEST_LEVELS_BESITU_SCENE_H 1
#include "align_asset_macro.h"
#define dbesitu_sceneCollisionHeader_000478 "__OTR__scenes/nonmq/besitu_scene/besitu_sceneCollisionHeader_000478"
static const ALIGN_ASSET(2) char besitu_sceneCollisionHeader_000478[] = dbesitu_sceneCollisionHeader_000478;
static const ALIGN_ASSET(2) char besitu_sceneCollisionHeader_000478[] = dbesitu_sceneCollisionHeader_000478;
#endif // TEST_LEVELS_BESITU_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_DEPTH_TEST_ROOM_0_H
#define TEST_LEVELS_DEPTH_TEST_ROOM_0_H 1
#include "align_asset_macro.h"
#define ddepth_test_room_0DL_0004A0 "__OTR__scenes/nonmq/depth_test_scene/depth_test_room_0DL_0004A0"
static const ALIGN_ASSET(2) char depth_test_room_0DL_0004A0[] = ddepth_test_room_0DL_0004A0;
static const ALIGN_ASSET(2) char depth_test_room_0DL_0004A0[] = ddepth_test_room_0DL_0004A0;
#endif // TEST_LEVELS_DEPTH_TEST_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_DEPTH_TEST_SCENE_H
#define TEST_LEVELS_DEPTH_TEST_SCENE_H 1
#include "align_asset_macro.h"
#define ddepth_test_sceneCollisionHeader_0002D4 "__OTR__scenes/nonmq/depth_test_scene/depth_test_sceneCollisionHeader_0002D4"
static const ALIGN_ASSET(2) char depth_test_sceneCollisionHeader_0002D4[] = ddepth_test_sceneCollisionHeader_0002D4;
static const ALIGN_ASSET(2) char depth_test_sceneCollisionHeader_0002D4[] = ddepth_test_sceneCollisionHeader_0002D4;
#endif // TEST_LEVELS_DEPTH_TEST_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_SASATEST_ROOM_0_H
#define TEST_LEVELS_SASATEST_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char sasatest_room_0Set_000310DL_001580[] = dsasates
static const ALIGN_ASSET(2) char sasatest_room_0Set_0001C0DL_001580[] = dsasatest_room_0Set_0001C0DL_001580;
#define dsasatest_room_0Set_000270DL_001580 "__OTR__scenes/nonmq/sasatest_scene/sasatest_room_0Set_000270DL_001580"
static const ALIGN_ASSET(2) char sasatest_room_0Set_000270DL_001580[] = dsasatest_room_0Set_000270DL_001580;
static const ALIGN_ASSET(2) char sasatest_room_0Set_000270DL_001580[] = dsasatest_room_0Set_000270DL_001580;
#endif // TEST_LEVELS_SASATEST_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_SASATEST_SCENE_H
#define TEST_LEVELS_SASATEST_SCENE_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char sasatest_sceneCollisionHeader_002838[] = dsasat
#define dsasatest_sceneCollisionHeader_002838 "__OTR__scenes/nonmq/sasatest_scene/sasatest_sceneCollisionHeader_002838"
#define dsasatest_sceneCollisionHeader_002838 "__OTR__scenes/nonmq/sasatest_scene/sasatest_sceneCollisionHeader_002838"
#define dsasatest_sceneCollisionHeader_002838 "__OTR__scenes/nonmq/sasatest_scene/sasatest_sceneCollisionHeader_002838"
#endif // TEST_LEVELS_SASATEST_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_SUTARU_ROOM_0_H
#define TEST_LEVELS_SUTARU_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char sutaru_room_0Tex_0042F0[] = dsutaru_room_0Tex_0
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0052F0[] = dsutaru_room_0Tex_0052F0;
#define dsutaru_room_0Tex_0062F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0062F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;
#endif // TEST_LEVELS_SUTARU_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_SUTARU_SCENE_H
#define TEST_LEVELS_SUTARU_SCENE_H 1
#include "align_asset_macro.h"
#define dsutaru_sceneCollisionHeader_000B78 "__OTR__scenes/nonmq/sutaru_scene/sutaru_sceneCollisionHeader_000B78"
static const ALIGN_ASSET(2) char sutaru_sceneCollisionHeader_000B78[] = dsutaru_sceneCollisionHeader_000B78;
static const ALIGN_ASSET(2) char sutaru_sceneCollisionHeader_000B78[] = dsutaru_sceneCollisionHeader_000B78;
#endif // TEST_LEVELS_SUTARU_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_SYOTES_ROOM_0_H
#define TEST_LEVELS_SYOTES_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char syotes_room_0Tex_0051E8[] = dsyotes_room_0Tex_0
static const ALIGN_ASSET(2) char syotes_room_0DL_00BF70[] = dsyotes_room_0DL_00BF70;
#define dsyotes_room_0Tex_00BF80 "__OTR__scenes/nonmq/syotes_scene/syotes_room_0Tex_00BF80"
static const ALIGN_ASSET(2) char syotes_room_0Tex_00BF80[] = dsyotes_room_0Tex_00BF80;
static const ALIGN_ASSET(2) char syotes_room_0Tex_00BF80[] = dsyotes_room_0Tex_00BF80;
#endif // TEST_LEVELS_SYOTES_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_SYOTES_SCENE_H
#define TEST_LEVELS_SYOTES_SCENE_H 1
#include "align_asset_macro.h"
#define dsyotes_sceneCollisionHeader_001BD4 "__OTR__scenes/nonmq/syotes_scene/syotes_sceneCollisionHeader_001BD4"
static const ALIGN_ASSET(2) char syotes_sceneCollisionHeader_001BD4[] = dsyotes_sceneCollisionHeader_001BD4;
static const ALIGN_ASSET(2) char syotes_sceneCollisionHeader_001BD4[] = dsyotes_sceneCollisionHeader_001BD4;
#endif // TEST_LEVELS_SYOTES_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_SYOTES2_ROOM_0_H
#define TEST_LEVELS_SYOTES2_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char syotes2_room_0Tex_0066F8[] = dsyotes2_room_0Tex
static const ALIGN_ASSET(2) char syotes2_room_0Tex_0046F8[] = dsyotes2_room_0Tex_0046F8;
#define dsyotes2_room_0Tex_007EF8 "__OTR__scenes/nonmq/syotes2_scene/syotes2_room_0Tex_007EF8"
static const ALIGN_ASSET(2) char syotes2_room_0Tex_007EF8[] = dsyotes2_room_0Tex_007EF8;
static const ALIGN_ASSET(2) char syotes2_room_0Tex_007EF8[] = dsyotes2_room_0Tex_007EF8;
#endif // TEST_LEVELS_SYOTES2_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_SYOTES2_SCENE_H
#define TEST_LEVELS_SYOTES2_SCENE_H 1
#include "align_asset_macro.h"
#define dsyotes2_sceneCollisionHeader_002478 "__OTR__scenes/nonmq/syotes2_scene/syotes2_sceneCollisionHeader_002478"
static const ALIGN_ASSET(2) char syotes2_sceneCollisionHeader_002478[] = dsyotes2_sceneCollisionHeader_002478;
static const ALIGN_ASSET(2) char syotes2_sceneCollisionHeader_002478[] = dsyotes2_sceneCollisionHeader_002478;
#endif // TEST_LEVELS_SYOTES2_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_TEST01_ROOM_0_H
#define TEST_LEVELS_TEST01_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char test01_room_0Tex_006490[] = dtest01_room_0Tex_0
static const ALIGN_ASSET(2) char test01_room_0DL_0090D8[] = dtest01_room_0DL_0090D8;
#define dtest01_room_0Tex_0090E8 "__OTR__scenes/nonmq/test01_scene/test01_room_0Tex_0090E8"
static const ALIGN_ASSET(2) char test01_room_0Tex_0090E8[] = dtest01_room_0Tex_0090E8;
static const ALIGN_ASSET(2) char test01_room_0Tex_0090E8[] = dtest01_room_0Tex_0090E8;
#endif // TEST_LEVELS_TEST01_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_TEST01_SCENE_H
#define TEST_LEVELS_TEST01_SCENE_H 1
#include "align_asset_macro.h"
#define dtest01_sceneCollisionHeader_003DEC "__OTR__scenes/nonmq/test01_scene/test01_sceneCollisionHeader_003DEC"
static const ALIGN_ASSET(2) char test01_sceneCollisionHeader_003DEC[] = dtest01_sceneCollisionHeader_003DEC;
static const ALIGN_ASSET(2) char test01_sceneCollisionHeader_003DEC[] = dtest01_sceneCollisionHeader_003DEC;
#endif // TEST_LEVELS_TEST01_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_TESTROOM_ROOM_0_H
#define TEST_LEVELS_TESTROOM_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char testroom_room_0Tex_002600[] = dtestroom_room_0T
static const ALIGN_ASSET(2) char testroom_room_0Tex_002E00[] = dtestroom_room_0Tex_002E00;
#define dtestroom_room_0Tex_003E00 "__OTR__scenes/nonmq/testroom_scene/testroom_room_0Tex_003E00"
static const ALIGN_ASSET(2) char testroom_room_0Tex_003E00[] = dtestroom_room_0Tex_003E00;
static const ALIGN_ASSET(2) char testroom_room_0Tex_003E00[] = dtestroom_room_0Tex_003E00;
#endif // TEST_LEVELS_TESTROOM_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_TESTROOM_ROOM_1_H
#define TEST_LEVELS_TESTROOM_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char testroom_room_1Tex_000BE8[] = dtestroom_room_1T
static const ALIGN_ASSET(2) char testroom_room_1Tex_0013E8[] = dtestroom_room_1Tex_0013E8;
#define dtestroom_room_1Tex_001BE8 "__OTR__scenes/nonmq/testroom_scene/testroom_room_1Tex_001BE8"
static const ALIGN_ASSET(2) char testroom_room_1Tex_001BE8[] = dtestroom_room_1Tex_001BE8;
static const ALIGN_ASSET(2) char testroom_room_1Tex_001BE8[] = dtestroom_room_1Tex_001BE8;
#endif // TEST_LEVELS_TESTROOM_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_TESTROOM_ROOM_2_H
#define TEST_LEVELS_TESTROOM_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char testroom_room_2TLUT_001A58[] = dtestroom_room_2
static const ALIGN_ASSET(2) char testroom_room_2Tex_002278[] = dtestroom_room_2Tex_002278;
#define dtestroom_room_2Tex_002A78 "__OTR__scenes/nonmq/testroom_scene/testroom_room_2Tex_002A78"
static const ALIGN_ASSET(2) char testroom_room_2Tex_002A78[] = dtestroom_room_2Tex_002A78;
static const ALIGN_ASSET(2) char testroom_room_2Tex_002A78[] = dtestroom_room_2Tex_002A78;
#endif // TEST_LEVELS_TESTROOM_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_TESTROOM_ROOM_3_H
#define TEST_LEVELS_TESTROOM_ROOM_3_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char testroom_room_3Tex_001218[] = dtestroom_room_3T
static const ALIGN_ASSET(2) char testroom_room_3Tex_002218[] = dtestroom_room_3Tex_002218;
#define dtestroom_room_3Tex_003218 "__OTR__scenes/nonmq/testroom_scene/testroom_room_3Tex_003218"
static const ALIGN_ASSET(2) char testroom_room_3Tex_003218[] = dtestroom_room_3Tex_003218;
static const ALIGN_ASSET(2) char testroom_room_3Tex_003218[] = dtestroom_room_3Tex_003218;
#endif // TEST_LEVELS_TESTROOM_ROOM_3_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef TEST_LEVELS_TESTROOM_ROOM_4_H
#define TEST_LEVELS_TESTROOM_ROOM_4_H 1
#include "align_asset_macro.h"
#define dtestroom_room_4DL_0001F0 "__OTR__scenes/nonmq/testroom_scene/testroom_room_4DL_0001F0"
static const ALIGN_ASSET(2) char testroom_room_4DL_0001F0[] = dtestroom_room_4DL_0001F0;
static const ALIGN_ASSET(2) char testroom_room_4DL_0001F0[] = dtestroom_room_4DL_0001F0;
#endif // TEST_LEVELS_TESTROOM_ROOM_4_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef TEST_LEVELS_TESTROOM_SCENE_H
#define TEST_LEVELS_TESTROOM_SCENE_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char testroom_sceneTex_002200[] = dtestroom_sceneTex
static const ALIGN_ASSET(2) char testroom_sceneTex_002A00[] = dtestroom_sceneTex_002A00;
#define dtestroom_sceneTex_003A00 "__OTR__scenes/nonmq/testroom_scene/testroom_sceneTex_003A00"
static const ALIGN_ASSET(2) char testroom_sceneTex_003A00[] = dtestroom_sceneTex_003A00;
static const ALIGN_ASSET(2) char testroom_sceneTex_003A00[] = dtestroom_sceneTex_003A00;
#endif // TEST_LEVELS_TESTROOM_SCENE_H