regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_ZOORA_ROOM_0_H
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#define SHOPS_ZOORA_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dzoora_room_0DL_0009C0 "__OTR__scenes/nonmq/zoora_scene/zoora_room_0DL_0009C0"
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static const ALIGN_ASSET(2) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
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static const ALIGN_ASSET(2) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
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#endif // SHOPS_ZOORA_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_ZOORA_SCENE_H
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#define SHOPS_ZOORA_SCENE_H 1
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#include "align_asset_macro.h"
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#define dzoora_sceneCollisionHeader_000360 "__OTR__scenes/nonmq/zoora_scene/zoora_sceneCollisionHeader_000360"
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static const ALIGN_ASSET(2) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
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static const ALIGN_ASSET(2) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
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#endif // SHOPS_ZOORA_SCENE_H
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