regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_ZOORA_ROOM_0_H
#define SHOPS_ZOORA_ROOM_0_H 1
#include "align_asset_macro.h"
#define dzoora_room_0DL_0009C0 "__OTR__scenes/nonmq/zoora_scene/zoora_room_0DL_0009C0"
static const ALIGN_ASSET(2) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
static const ALIGN_ASSET(2) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
#endif // SHOPS_ZOORA_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_ZOORA_SCENE_H
#define SHOPS_ZOORA_SCENE_H 1
#include "align_asset_macro.h"
#define dzoora_sceneCollisionHeader_000360 "__OTR__scenes/nonmq/zoora_scene/zoora_sceneCollisionHeader_000360"
static const ALIGN_ASSET(2) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
static const ALIGN_ASSET(2) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
#endif // SHOPS_ZOORA_SCENE_H