regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_SHOP1_SCENE_H
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#define SHOPS_SHOP1_SCENE_H 1
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#include "align_asset_macro.h"
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#define dshop1_sceneCollisionHeader_0002B8 "__OTR__scenes/nonmq/shop1_scene/shop1_sceneCollisionHeader_0002B8"
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static const ALIGN_ASSET(2) char shop1_sceneCollisionHeader_0002B8[] = dshop1_sceneCollisionHeader_0002B8;
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static const ALIGN_ASSET(2) char shop1_sceneCollisionHeader_0002B8[] = dshop1_sceneCollisionHeader_0002B8;
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#endif // SHOPS_SHOP1_SCENE_H
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