regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_KOKIRI_SHOP_ROOM_0_H
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#define SHOPS_KOKIRI_SHOP_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dkokiri_shop_room_0DL_00B428 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_room_0DL_00B428"
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static const ALIGN_ASSET(2) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
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static const ALIGN_ASSET(2) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
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#endif // SHOPS_KOKIRI_SHOP_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_KOKIRI_SHOP_SCENE_H
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#define SHOPS_KOKIRI_SHOP_SCENE_H 1
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#include "align_asset_macro.h"
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#define dkokiri_shop_sceneCollisionHeader_000950 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_sceneCollisionHeader_000950"
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static const ALIGN_ASSET(2) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
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static const ALIGN_ASSET(2) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
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#endif // SHOPS_KOKIRI_SHOP_SCENE_H
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