regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_KOKIRI_SHOP_ROOM_0_H
#define SHOPS_KOKIRI_SHOP_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkokiri_shop_room_0DL_00B428 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_room_0DL_00B428"
static const ALIGN_ASSET(2) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
static const ALIGN_ASSET(2) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
#endif // SHOPS_KOKIRI_SHOP_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_KOKIRI_SHOP_SCENE_H
#define SHOPS_KOKIRI_SHOP_SCENE_H 1
#include "align_asset_macro.h"
#define dkokiri_shop_sceneCollisionHeader_000950 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_sceneCollisionHeader_000950"
static const ALIGN_ASSET(2) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
static const ALIGN_ASSET(2) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
#endif // SHOPS_KOKIRI_SHOP_SCENE_H