regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_ALLEY_SHOP_ROOM_0_H
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#define SHOPS_ALLEY_SHOP_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dalley_shop_room_0DL_0013E0 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_room_0DL_0013E0"
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static const ALIGN_ASSET(2) char alley_shop_room_0DL_0013E0[] = dalley_shop_room_0DL_0013E0;
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static const ALIGN_ASSET(2) char alley_shop_room_0DL_0013E0[] = dalley_shop_room_0DL_0013E0;
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#endif // SHOPS_ALLEY_SHOP_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef SHOPS_ALLEY_SHOP_SCENE_H
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#define SHOPS_ALLEY_SHOP_SCENE_H 1
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#include "align_asset_macro.h"
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#define dalley_shop_sceneCollisionHeader_000584 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_sceneCollisionHeader_000584"
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static const ALIGN_ASSET(2) char alley_shop_sceneCollisionHeader_000584[] = dalley_shop_sceneCollisionHeader_000584;
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static const ALIGN_ASSET(2) char alley_shop_sceneCollisionHeader_000584[] = dalley_shop_sceneCollisionHeader_000584;
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#endif // SHOPS_ALLEY_SHOP_SCENE_H
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