regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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#pragma once
#ifndef SHOPS_ALLEY_SHOP_ROOM_0_H
#define SHOPS_ALLEY_SHOP_ROOM_0_H 1
#include "align_asset_macro.h"
#define dalley_shop_room_0DL_0013E0 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_room_0DL_0013E0"
static const ALIGN_ASSET(2) char alley_shop_room_0DL_0013E0[] = dalley_shop_room_0DL_0013E0;
static const ALIGN_ASSET(2) char alley_shop_room_0DL_0013E0[] = dalley_shop_room_0DL_0013E0;
#endif // SHOPS_ALLEY_SHOP_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_ALLEY_SHOP_SCENE_H
#define SHOPS_ALLEY_SHOP_SCENE_H 1
#include "align_asset_macro.h"
#define dalley_shop_sceneCollisionHeader_000584 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_sceneCollisionHeader_000584"
static const ALIGN_ASSET(2) char alley_shop_sceneCollisionHeader_000584[] = dalley_shop_sceneCollisionHeader_000584;
static const ALIGN_ASSET(2) char alley_shop_sceneCollisionHeader_000584[] = dalley_shop_sceneCollisionHeader_000584;
#endif // SHOPS_ALLEY_SHOP_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_DRAG_ROOM_0_H
#define SHOPS_DRAG_ROOM_0_H 1
#include "align_asset_macro.h"
#define ddrag_room_0DL_006618 "__OTR__scenes/nonmq/drag_scene/drag_room_0DL_006618"
static const ALIGN_ASSET(2) char drag_room_0DL_006618[] = ddrag_room_0DL_006618;
static const ALIGN_ASSET(2) char drag_room_0DL_006618[] = ddrag_room_0DL_006618;
#endif // SHOPS_DRAG_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_DRAG_SCENE_H
#define SHOPS_DRAG_SCENE_H 1
#include "align_asset_macro.h"
#define ddrag_sceneCollisionHeader_0003C0 "__OTR__scenes/nonmq/drag_scene/drag_sceneCollisionHeader_0003C0"
static const ALIGN_ASSET(2) char drag_sceneCollisionHeader_0003C0[] = ddrag_sceneCollisionHeader_0003C0;
static const ALIGN_ASSET(2) char drag_sceneCollisionHeader_0003C0[] = ddrag_sceneCollisionHeader_0003C0;
#endif // SHOPS_DRAG_SCENE_H

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#pragma once
#ifndef SHOPS_FACE_SHOP_ROOM_0_H
#define SHOPS_FACE_SHOP_ROOM_0_H 1
#include "align_asset_macro.h"
#define dface_shop_room_0DL_008E08 "__OTR__scenes/nonmq/face_shop_scene/face_shop_room_0DL_008E08"
static const ALIGN_ASSET(2) char face_shop_room_0DL_008E08[] = dface_shop_room_0DL_008E08;
static const ALIGN_ASSET(2) char face_shop_room_0DL_008E08[] = dface_shop_room_0DL_008E08;
#endif // SHOPS_FACE_SHOP_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_FACE_SHOP_SCENE_H
#define SHOPS_FACE_SHOP_SCENE_H 1
#include "align_asset_macro.h"
#define dface_shop_sceneCollisionHeader_000338 "__OTR__scenes/nonmq/face_shop_scene/face_shop_sceneCollisionHeader_000338"
static const ALIGN_ASSET(2) char face_shop_sceneCollisionHeader_000338[] = dface_shop_sceneCollisionHeader_000338;
static const ALIGN_ASSET(2) char face_shop_sceneCollisionHeader_000338[] = dface_shop_sceneCollisionHeader_000338;
#endif // SHOPS_FACE_SHOP_SCENE_H

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#pragma once
#ifndef SHOPS_GOLON_ROOM_0_H
#define SHOPS_GOLON_ROOM_0_H 1
#include "align_asset_macro.h"
#define dgolon_room_0DL_0009B0 "__OTR__scenes/nonmq/golon_scene/golon_room_0DL_0009B0"
static const ALIGN_ASSET(2) char golon_room_0DL_0009B0[] = dgolon_room_0DL_0009B0;
static const ALIGN_ASSET(2) char golon_room_0DL_0009B0[] = dgolon_room_0DL_0009B0;
#endif // SHOPS_GOLON_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef SHOPS_GOLON_SCENE_H
#define SHOPS_GOLON_SCENE_H 1
#include "align_asset_macro.h"
#define dgolon_sceneCollisionHeader_000368 "__OTR__scenes/nonmq/golon_scene/golon_sceneCollisionHeader_000368"
static const ALIGN_ASSET(2) char golon_sceneCollisionHeader_000368[] = dgolon_sceneCollisionHeader_000368;
static const ALIGN_ASSET(2) char golon_sceneCollisionHeader_000368[] = dgolon_sceneCollisionHeader_000368;
#endif // SHOPS_GOLON_SCENE_H

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#pragma once
#ifndef SHOPS_KOKIRI_SHOP_ROOM_0_H
#define SHOPS_KOKIRI_SHOP_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkokiri_shop_room_0DL_00B428 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_room_0DL_00B428"
static const ALIGN_ASSET(2) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
static const ALIGN_ASSET(2) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
#endif // SHOPS_KOKIRI_SHOP_ROOM_0_H

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#pragma once
#ifndef SHOPS_KOKIRI_SHOP_SCENE_H
#define SHOPS_KOKIRI_SHOP_SCENE_H 1
#include "align_asset_macro.h"
#define dkokiri_shop_sceneCollisionHeader_000950 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_sceneCollisionHeader_000950"
static const ALIGN_ASSET(2) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
static const ALIGN_ASSET(2) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
#endif // SHOPS_KOKIRI_SHOP_SCENE_H

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#pragma once
#ifndef SHOPS_NIGHT_SHOP_ROOM_0_H
#define SHOPS_NIGHT_SHOP_ROOM_0_H 1
#include "align_asset_macro.h"
#define dnight_shop_room_0DL_003100 "__OTR__scenes/nonmq/night_shop_scene/night_shop_room_0DL_003100"
static const ALIGN_ASSET(2) char night_shop_room_0DL_003100[] = dnight_shop_room_0DL_003100;
static const ALIGN_ASSET(2) char night_shop_room_0DL_003100[] = dnight_shop_room_0DL_003100;
#endif // SHOPS_NIGHT_SHOP_ROOM_0_H

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#pragma once
#ifndef SHOPS_NIGHT_SHOP_SCENE_H
#define SHOPS_NIGHT_SHOP_SCENE_H 1
#include "align_asset_macro.h"
#define dnight_shop_sceneCollisionHeader_000644 "__OTR__scenes/nonmq/night_shop_scene/night_shop_sceneCollisionHeader_000644"
static const ALIGN_ASSET(2) char night_shop_sceneCollisionHeader_000644[] = dnight_shop_sceneCollisionHeader_000644;
static const ALIGN_ASSET(2) char night_shop_sceneCollisionHeader_000644[] = dnight_shop_sceneCollisionHeader_000644;
#endif // SHOPS_NIGHT_SHOP_SCENE_H

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#pragma once
#ifndef SHOPS_SHOP1_ROOM_0_H
#define SHOPS_SHOP1_ROOM_0_H 1
#include "align_asset_macro.h"
#define dshop1_room_0DL_003F18 "__OTR__scenes/nonmq/shop1_scene/shop1_room_0DL_003F18"
static const ALIGN_ASSET(2) char shop1_room_0DL_003F18[] = dshop1_room_0DL_003F18;
static const ALIGN_ASSET(2) char shop1_room_0DL_003F18[] = dshop1_room_0DL_003F18;
#endif // SHOPS_SHOP1_ROOM_0_H

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#pragma once
#ifndef SHOPS_SHOP1_SCENE_H
#define SHOPS_SHOP1_SCENE_H 1
#include "align_asset_macro.h"
#define dshop1_sceneCollisionHeader_0002B8 "__OTR__scenes/nonmq/shop1_scene/shop1_sceneCollisionHeader_0002B8"
static const ALIGN_ASSET(2) char shop1_sceneCollisionHeader_0002B8[] = dshop1_sceneCollisionHeader_0002B8;
static const ALIGN_ASSET(2) char shop1_sceneCollisionHeader_0002B8[] = dshop1_sceneCollisionHeader_0002B8;
#endif // SHOPS_SHOP1_SCENE_H

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#pragma once
#ifndef SHOPS_ZOORA_ROOM_0_H
#define SHOPS_ZOORA_ROOM_0_H 1
#include "align_asset_macro.h"
#define dzoora_room_0DL_0009C0 "__OTR__scenes/nonmq/zoora_scene/zoora_room_0DL_0009C0"
static const ALIGN_ASSET(2) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
static const ALIGN_ASSET(2) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
#endif // SHOPS_ZOORA_ROOM_0_H

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#pragma once
#ifndef SHOPS_ZOORA_SCENE_H
#define SHOPS_ZOORA_SCENE_H 1
#include "align_asset_macro.h"
#define dzoora_sceneCollisionHeader_000360 "__OTR__scenes/nonmq/zoora_scene/zoora_sceneCollisionHeader_000360"
static const ALIGN_ASSET(2) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
static const ALIGN_ASSET(2) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
#endif // SHOPS_ZOORA_SCENE_H