regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT20_ROOM_0_H
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#define OVERWORLD_SPOT20_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -474,4 +475,7 @@ static const ALIGN_ASSET(2) char spot20_room_0Set_0013A0DL_002730[] = dspot20_ro
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static const ALIGN_ASSET(2) char spot20_room_0Set_0013A0DL_0062D0[] = dspot20_room_0Set_0013A0DL_0062D0;
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#define dspot20_room_0Set_0013A0DL_002C00 "__OTR__scenes/nonmq/spot20_scene/spot20_room_0Set_0013A0DL_002C00"
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static const ALIGN_ASSET(2) char spot20_room_0Set_0013A0DL_002C00[] = dspot20_room_0Set_0013A0DL_002C00;
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static const ALIGN_ASSET(2) char spot20_room_0Set_0013A0DL_002C00[] = dspot20_room_0Set_0013A0DL_002C00;
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#endif // OVERWORLD_SPOT20_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT20_SCENE_H
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#define OVERWORLD_SPOT20_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -100,4 +101,7 @@ static const ALIGN_ASSET(2) char spot20_sceneTex_010E20[] = dspot20_sceneTex_010
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#endif // OVERWORLD_SPOT20_SCENE_H
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