regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT13_SCENE_H
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#define OVERWORLD_SPOT13_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char spot13_sceneTex_004E30[] = dspot13_sceneTex_004
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static const ALIGN_ASSET(2) char spot13_sceneTex_003E30[] = dspot13_sceneTex_003E30;
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#define dspot13_sceneTex_003A30 "__OTR__scenes/nonmq/spot13_scene/spot13_sceneTex_003A30"
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static const ALIGN_ASSET(2) char spot13_sceneTex_003A30[] = dspot13_sceneTex_003A30;
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static const ALIGN_ASSET(2) char spot13_sceneTex_003A30[] = dspot13_sceneTex_003A30;
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#endif // OVERWORLD_SPOT13_SCENE_H
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