regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT13_ROOM_1_H
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#define OVERWORLD_SPOT13_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -81,4 +82,7 @@ static const ALIGN_ASSET(2) char spot13_room_1DL_011E28[] = dspot13_room_1DL_011
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static const ALIGN_ASSET(2) char spot13_room_1Tex_012240[] = dspot13_room_1Tex_012240;
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#define dspot13_room_1Tex_011E40 "__OTR__scenes/nonmq/spot13_scene/spot13_room_1Tex_011E40"
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static const ALIGN_ASSET(2) char spot13_room_1Tex_011E40[] = dspot13_room_1Tex_011E40;
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static const ALIGN_ASSET(2) char spot13_room_1Tex_011E40[] = dspot13_room_1Tex_011E40;
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#endif // OVERWORLD_SPOT13_ROOM_1_H
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