regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef OVERWORLD_SPOT13_ROOM_0_H
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#define OVERWORLD_SPOT13_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dspot13_room_0DL_0008F8 "__OTR__scenes/nonmq/spot13_scene/spot13_room_0DL_0008F8"
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static const ALIGN_ASSET(2) char spot13_room_0DL_0008F8[] = dspot13_room_0DL_0008F8;
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static const ALIGN_ASSET(2) char spot13_room_0DL_0008F8[] = dspot13_room_0DL_0008F8;
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#endif // OVERWORLD_SPOT13_ROOM_0_H
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