regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT11_SCENE_H
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#define OVERWORLD_SPOT11_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -108,4 +109,7 @@ static const ALIGN_ASSET(2) char spot11_sceneTex_00DCA0[] = dspot11_sceneTex_00D
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#define dspot11_sceneCollisionHeader_004EE4 "__OTR__scenes/nonmq/spot11_scene/spot11_sceneCollisionHeader_004EE4"
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#define dspot11_sceneCollisionHeader_004EE4 "__OTR__scenes/nonmq/spot11_scene/spot11_sceneCollisionHeader_004EE4"
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#define dspot11_sceneCollisionHeader_004EE4 "__OTR__scenes/nonmq/spot11_scene/spot11_sceneCollisionHeader_004EE4"
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#endif // OVERWORLD_SPOT11_SCENE_H
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