regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT11_ROOM_0_H
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#define OVERWORLD_SPOT11_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -228,4 +229,7 @@ static const ALIGN_ASSET(2) char spot11_room_0Set_0007F0DL_001578[] = dspot11_ro
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static const ALIGN_ASSET(2) char spot11_room_0Set_0007F0DL_00B5B0[] = dspot11_room_0Set_0007F0DL_00B5B0;
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#define dspot11_room_0Set_0007F0DL_001138 "__OTR__scenes/nonmq/spot11_scene/spot11_room_0Set_0007F0DL_001138"
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static const ALIGN_ASSET(2) char spot11_room_0Set_0007F0DL_001138[] = dspot11_room_0Set_0007F0DL_001138;
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static const ALIGN_ASSET(2) char spot11_room_0Set_0007F0DL_001138[] = dspot11_room_0Set_0007F0DL_001138;
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#endif // OVERWORLD_SPOT11_ROOM_0_H
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