regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT10_ROOM_9_H
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#define OVERWORLD_SPOT10_ROOM_9_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char spot10_room_9Set_0000B0DL_0033C0[] = dspot10_ro
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static const ALIGN_ASSET(2) char spot10_room_9Set_000140DL_001EC0[] = dspot10_room_9Set_000140DL_001EC0;
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#define dspot10_room_9Set_000140DL_0033C0 "__OTR__scenes/nonmq/spot10_scene/spot10_room_9Set_000140DL_0033C0"
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static const ALIGN_ASSET(2) char spot10_room_9Set_000140DL_0033C0[] = dspot10_room_9Set_000140DL_0033C0;
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static const ALIGN_ASSET(2) char spot10_room_9Set_000140DL_0033C0[] = dspot10_room_9Set_000140DL_0033C0;
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#endif // OVERWORLD_SPOT10_ROOM_9_H
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