regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT10_ROOM_6_H
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#define OVERWORLD_SPOT10_ROOM_6_H 1
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#include "align_asset_macro.h"
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@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char spot10_room_6Tex_0032E8[] = dspot10_room_6Tex_0
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static const ALIGN_ASSET(2) char spot10_room_6Set_000100DL_0022B8[] = dspot10_room_6Set_000100DL_0022B8;
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#define dspot10_room_6Set_000190DL_0022B8 "__OTR__scenes/nonmq/spot10_scene/spot10_room_6Set_000190DL_0022B8"
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static const ALIGN_ASSET(2) char spot10_room_6Set_000190DL_0022B8[] = dspot10_room_6Set_000190DL_0022B8;
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static const ALIGN_ASSET(2) char spot10_room_6Set_000190DL_0022B8[] = dspot10_room_6Set_000190DL_0022B8;
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#endif // OVERWORLD_SPOT10_ROOM_6_H
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