regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OVERWORLD_SPOT10_ROOM_2_H
#define OVERWORLD_SPOT10_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char spot10_room_2Tex_0033E8[] = dspot10_room_2Tex_0
static const ALIGN_ASSET(2) char spot10_room_2Set_000110DL_0023B0[] = dspot10_room_2Set_000110DL_0023B0;
#define dspot10_room_2Set_0001F0DL_0023B0 "__OTR__scenes/nonmq/spot10_scene/spot10_room_2Set_0001F0DL_0023B0"
static const ALIGN_ASSET(2) char spot10_room_2Set_0001F0DL_0023B0[] = dspot10_room_2Set_0001F0DL_0023B0;
static const ALIGN_ASSET(2) char spot10_room_2Set_0001F0DL_0023B0[] = dspot10_room_2Set_0001F0DL_0023B0;
#endif // OVERWORLD_SPOT10_ROOM_2_H