regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT10_ROOM_1_H
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#define OVERWORLD_SPOT10_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -45,4 +46,7 @@ static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_007C18[] = dspot10_ro
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static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_003B48[] = dspot10_room_1Set_0001A0DL_003B48;
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#define dspot10_room_1Set_0001A0DL_007C18 "__OTR__scenes/nonmq/spot10_scene/spot10_room_1Set_0001A0DL_007C18"
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static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_007C18[] = dspot10_room_1Set_0001A0DL_007C18;
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static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_007C18[] = dspot10_room_1Set_0001A0DL_007C18;
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#endif // OVERWORLD_SPOT10_ROOM_1_H
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