regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT07_SCENE_H
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#define OVERWORLD_SPOT07_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -67,4 +68,7 @@ static const ALIGN_ASSET(2) char spot07_sceneTex_005B98[] = dspot07_sceneTex_005
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#define dspot07_sceneCollisionHeader_003824 "__OTR__scenes/nonmq/spot07_scene/spot07_sceneCollisionHeader_003824"
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#define dspot07_sceneCollisionHeader_003824 "__OTR__scenes/nonmq/spot07_scene/spot07_sceneCollisionHeader_003824"
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#define dspot07_sceneCollisionHeader_003824 "__OTR__scenes/nonmq/spot07_scene/spot07_sceneCollisionHeader_003824"
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#endif // OVERWORLD_SPOT07_SCENE_H
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