regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT07_ROOM_1_H
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#define OVERWORLD_SPOT07_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -234,4 +235,7 @@ static const ALIGN_ASSET(2) char spot07_room_1Set_0004C0DL_005798[] = dspot07_ro
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static const ALIGN_ASSET(2) char spot07_room_1Set_0004C0DL_0012C0[] = dspot07_room_1Set_0004C0DL_0012C0;
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#define dspot07_room_1Set_0004C0DL_007488 "__OTR__scenes/nonmq/spot07_scene/spot07_room_1Set_0004C0DL_007488"
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static const ALIGN_ASSET(2) char spot07_room_1Set_0004C0DL_007488[] = dspot07_room_1Set_0004C0DL_007488;
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static const ALIGN_ASSET(2) char spot07_room_1Set_0004C0DL_007488[] = dspot07_room_1Set_0004C0DL_007488;
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#endif // OVERWORLD_SPOT07_ROOM_1_H
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