regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef OVERWORLD_SPOT05_SCENE_H
|
||||
#define OVERWORLD_SPOT05_SCENE_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -96,4 +97,7 @@ static const ALIGN_ASSET(2) char spot05_sceneTex_010360[] = dspot05_sceneTex_010
|
||||
|
||||
#define dspot05_sceneCollisionHeader_003F4C "__OTR__scenes/nonmq/spot05_scene/spot05_sceneCollisionHeader_003F4C"
|
||||
|
||||
#define dspot05_sceneCollisionHeader_003F4C "__OTR__scenes/nonmq/spot05_scene/spot05_sceneCollisionHeader_003F4C"
|
||||
#define dspot05_sceneCollisionHeader_003F4C "__OTR__scenes/nonmq/spot05_scene/spot05_sceneCollisionHeader_003F4C"
|
||||
|
||||
|
||||
#endif // OVERWORLD_SPOT05_SCENE_H
|
||||
|
||||
Reference in New Issue
Block a user