regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT05_ROOM_0_H
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#define OVERWORLD_SPOT05_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -222,4 +223,7 @@ static const ALIGN_ASSET(2) char spot05_room_0Set_0005D0DL_007620[] = dspot05_ro
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static const ALIGN_ASSET(2) char spot05_room_0Set_0005D0DL_006EC8[] = dspot05_room_0Set_0005D0DL_006EC8;
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#define dspot05_room_0Set_0005D0DL_009DF0 "__OTR__scenes/nonmq/spot05_scene/spot05_room_0Set_0005D0DL_009DF0"
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static const ALIGN_ASSET(2) char spot05_room_0Set_0005D0DL_009DF0[] = dspot05_room_0Set_0005D0DL_009DF0;
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static const ALIGN_ASSET(2) char spot05_room_0Set_0005D0DL_009DF0[] = dspot05_room_0Set_0005D0DL_009DF0;
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#endif // OVERWORLD_SPOT05_ROOM_0_H
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