regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERWORLD_SPOT01_SCENE_H
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#define OVERWORLD_SPOT01_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -142,4 +143,7 @@ static const ALIGN_ASSET(2) char spot01_sceneTex_00B250[] = dspot01_sceneTex_00B
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#endif // OVERWORLD_SPOT01_SCENE_H
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