regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OVERWORLD_SPOT01_ROOM_0_H
#define OVERWORLD_SPOT01_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -543,4 +544,7 @@ static const ALIGN_ASSET(2) char spot01_room_0Set_001630DL_009A70[] = dspot01_ro
static const ALIGN_ASSET(2) char spot01_room_0Set_001630DL_005680[] = dspot01_room_0Set_001630DL_005680;
#define dspot01_room_0Set_001630DL_0063A0 "__OTR__scenes/nonmq/spot01_scene/spot01_room_0Set_001630DL_0063A0"
static const ALIGN_ASSET(2) char spot01_room_0Set_001630DL_0063A0[] = dspot01_room_0Set_001630DL_0063A0;
static const ALIGN_ASSET(2) char spot01_room_0Set_001630DL_0063A0[] = dspot01_room_0Set_001630DL_0063A0;
#endif // OVERWORLD_SPOT01_ROOM_0_H