regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef OVERWORLD_ENTRA_SCENE_H
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#define OVERWORLD_ENTRA_SCENE_H 1
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#include "align_asset_macro.h"
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#define dentra_sceneCollisionHeader_0003B4 "__OTR__scenes/nonmq/entra_scene/entra_sceneCollisionHeader_0003B4"
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static const ALIGN_ASSET(2) char entra_sceneCollisionHeader_0003B4[] = dentra_sceneCollisionHeader_0003B4;
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static const ALIGN_ASSET(2) char entra_sceneCollisionHeader_0003B4[] = dentra_sceneCollisionHeader_0003B4;
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#endif // OVERWORLD_ENTRA_SCENE_H
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