regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef OVERWORLD_ENTRA_ROOM_0_H
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#define OVERWORLD_ENTRA_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dentra_room_0DL_000348 "__OTR__scenes/nonmq/entra_scene/entra_room_0DL_000348"
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static const ALIGN_ASSET(2) char entra_room_0DL_000348[] = dentra_room_0DL_000348;
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static const ALIGN_ASSET(2) char entra_room_0DL_000348[] = dentra_room_0DL_000348;
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#endif // OVERWORLD_ENTRA_ROOM_0_H
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