regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_SHRINE_N_SCENE_H
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#define MISC_SHRINE_N_SCENE_H 1
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#include "align_asset_macro.h"
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#define dshrine_n_sceneCollisionHeader_0014D4 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4"
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static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
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static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
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#endif // MISC_SHRINE_N_SCENE_H
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