regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_N_ROOM_0_H
#define MISC_SHRINE_N_ROOM_0_H 1
#include "align_asset_macro.h"
#define dshrine_n_room_0DL_007B00 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_room_0DL_007B00"
static const ALIGN_ASSET(2) char shrine_n_room_0DL_007B00[] = dshrine_n_room_0DL_007B00;
static const ALIGN_ASSET(2) char shrine_n_room_0DL_007B00[] = dshrine_n_room_0DL_007B00;
#endif // MISC_SHRINE_N_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_N_SCENE_H
#define MISC_SHRINE_N_SCENE_H 1
#include "align_asset_macro.h"
#define dshrine_n_sceneCollisionHeader_0014D4 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4"
static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
#endif // MISC_SHRINE_N_SCENE_H