regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_MARKET_RUINS_ROOM_0_H
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#define MISC_MARKET_RUINS_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dmarket_ruins_room_0DL_0027B0 "__OTR__scenes/nonmq/market_ruins_scene/market_ruins_room_0DL_0027B0"
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static const ALIGN_ASSET(2) char market_ruins_room_0DL_0027B0[] = dmarket_ruins_room_0DL_0027B0;
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static const ALIGN_ASSET(2) char market_ruins_room_0DL_0027B0[] = dmarket_ruins_room_0DL_0027B0;
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#endif // MISC_MARKET_RUINS_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_MARKET_RUINS_SCENE_H
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#define MISC_MARKET_RUINS_SCENE_H 1
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#include "align_asset_macro.h"
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#define dmarket_ruins_sceneCollisionHeader_0015F8 "__OTR__scenes/nonmq/market_ruins_scene/market_ruins_sceneCollisionHeader_0015F8"
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static const ALIGN_ASSET(2) char market_ruins_sceneCollisionHeader_0015F8[] = dmarket_ruins_sceneCollisionHeader_0015F8;
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static const ALIGN_ASSET(2) char market_ruins_sceneCollisionHeader_0015F8[] = dmarket_ruins_sceneCollisionHeader_0015F8;
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#endif // MISC_MARKET_RUINS_SCENE_H
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