regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_MARKET_ALLEY_ROOM_0_H
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#define MISC_MARKET_ALLEY_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dmarket_alley_room_0DL_075688 "__OTR__scenes/nonmq/market_alley_scene/market_alley_room_0DL_075688"
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static const ALIGN_ASSET(2) char market_alley_room_0DL_075688[] = dmarket_alley_room_0DL_075688;
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static const ALIGN_ASSET(2) char market_alley_room_0DL_075688[] = dmarket_alley_room_0DL_075688;
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#endif // MISC_MARKET_ALLEY_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_MARKET_ALLEY_SCENE_H
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#define MISC_MARKET_ALLEY_SCENE_H 1
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#include "align_asset_macro.h"
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#define dmarket_alley_sceneCollisionHeader_001218 "__OTR__scenes/nonmq/market_alley_scene/market_alley_sceneCollisionHeader_001218"
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static const ALIGN_ASSET(2) char market_alley_sceneCollisionHeader_001218[] = dmarket_alley_sceneCollisionHeader_001218;
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static const ALIGN_ASSET(2) char market_alley_sceneCollisionHeader_001218[] = dmarket_alley_sceneCollisionHeader_001218;
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#endif // MISC_MARKET_ALLEY_SCENE_H
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