regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_KAKUSIANA_ROOM_6_H
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#define MISC_KAKUSIANA_ROOM_6_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_6DL_000F48[] = dkakusiana_room_6
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static const ALIGN_ASSET(2) char kakusiana_room_6DL_0006B0[] = dkakusiana_room_6DL_0006B0;
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#define dkakusiana_room_6Tex_0022E0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_6Tex_0022E0"
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static const ALIGN_ASSET(2) char kakusiana_room_6Tex_0022E0[] = dkakusiana_room_6Tex_0022E0;
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static const ALIGN_ASSET(2) char kakusiana_room_6Tex_0022E0[] = dkakusiana_room_6Tex_0022E0;
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#endif // MISC_KAKUSIANA_ROOM_6_H
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