regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_KAKUSIANA_ROOM_3_H
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#define MISC_KAKUSIANA_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_3DL_003D80[] = dkakusiana_room_3
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static const ALIGN_ASSET(2) char kakusiana_room_3DL_000AF0[] = dkakusiana_room_3DL_000AF0;
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#define dkakusiana_room_3Tex_001818 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_3Tex_001818"
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static const ALIGN_ASSET(2) char kakusiana_room_3Tex_001818[] = dkakusiana_room_3Tex_001818;
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static const ALIGN_ASSET(2) char kakusiana_room_3Tex_001818[] = dkakusiana_room_3Tex_001818;
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#endif // MISC_KAKUSIANA_ROOM_3_H
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