regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_KAKUSIANA_ROOM_2_H
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#define MISC_KAKUSIANA_ROOM_2_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_2DL_002818[] = dkakusiana_room_2
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_000A20[] = dkakusiana_room_2DL_000A20;
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#define dkakusiana_room_2Tex_001448 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_2Tex_001448"
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static const ALIGN_ASSET(2) char kakusiana_room_2Tex_001448[] = dkakusiana_room_2Tex_001448;
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static const ALIGN_ASSET(2) char kakusiana_room_2Tex_001448[] = dkakusiana_room_2Tex_001448;
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#endif // MISC_KAKUSIANA_ROOM_2_H
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