regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_KAKUSIANA_ROOM_10_H
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#define MISC_KAKUSIANA_ROOM_10_H 1
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#include "align_asset_macro.h"
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@@ -45,4 +46,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_10Tex_001FE0[] = dkakusiana_room
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static const ALIGN_ASSET(2) char kakusiana_room_10DL_000700[] = dkakusiana_room_10DL_000700;
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#define dkakusiana_room_10Tex_002BE0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_10Tex_002BE0"
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static const ALIGN_ASSET(2) char kakusiana_room_10Tex_002BE0[] = dkakusiana_room_10Tex_002BE0;
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static const ALIGN_ASSET(2) char kakusiana_room_10Tex_002BE0[] = dkakusiana_room_10Tex_002BE0;
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#endif // MISC_KAKUSIANA_ROOM_10_H
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