regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_KAKUSIANA_ROOM_0_H
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#define MISC_KAKUSIANA_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_0Tex_006AA0[] = dkakusiana_room_
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static const ALIGN_ASSET(2) char kakusiana_room_0DL_001600[] = dkakusiana_room_0DL_001600;
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#define dkakusiana_room_0DL_0013B8 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_0DL_0013B8"
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static const ALIGN_ASSET(2) char kakusiana_room_0DL_0013B8[] = dkakusiana_room_0DL_0013B8;
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static const ALIGN_ASSET(2) char kakusiana_room_0DL_0013B8[] = dkakusiana_room_0DL_0013B8;
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#endif // MISC_KAKUSIANA_ROOM_0_H
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