regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_KAKARIKO3_ROOM_0_H
#define MISC_KAKARIKO3_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkakariko3_room_0DL_004D20 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_room_0DL_004D20"
static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
#endif // MISC_KAKARIKO3_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_KAKARIKO3_SCENE_H
#define MISC_KAKARIKO3_SCENE_H 1
#include "align_asset_macro.h"
#define dkakariko3_sceneCollisionHeader_000808 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_sceneCollisionHeader_000808"
static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
#endif // MISC_KAKARIKO3_SCENE_H