regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_KAKARIKO3_ROOM_0_H
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#define MISC_KAKARIKO3_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dkakariko3_room_0DL_004D20 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_room_0DL_004D20"
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static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
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static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
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#endif // MISC_KAKARIKO3_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_KAKARIKO3_SCENE_H
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#define MISC_KAKARIKO3_SCENE_H 1
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#include "align_asset_macro.h"
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#define dkakariko3_sceneCollisionHeader_000808 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_sceneCollisionHeader_000808"
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static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
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static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
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#endif // MISC_KAKARIKO3_SCENE_H
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