regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_HIRAL_DEMO_SCENE_H
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#define MISC_HIRAL_DEMO_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char hiral_demo_sceneCollisionHeader_003548[] = dhir
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#define dhiral_demo_sceneCollisionHeader_003548 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_sceneCollisionHeader_003548"
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#define dhiral_demo_sceneCollisionHeader_003548 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_sceneCollisionHeader_003548"
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#define dhiral_demo_sceneCollisionHeader_003548 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_sceneCollisionHeader_003548"
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#endif // MISC_HIRAL_DEMO_SCENE_H
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